Fine Ski Jumping 3D ski jumping game
Fine Ski Jumping is a graphically minimalist, physics-based ski jumping game.
A brief jump instruction:
1. TOUCH and RELEASE the circle to begin the descent.
2. TAP and HOLD the circle to take off and fly.
3. Move the steering wheel evenly UP and RELEASE just BEFORE landing - to telemark the landing.
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Various game modes:
- Custom tournaments, World Cup, Rw Air, 4H (with KO system), Flying World Championship, Planica7, Willingen6, T-N5
- Individually and as a team - lead your team to victory.
- Online competition -> create your own online competition, you choose the hills, wind, number of rounds, duration, surprise your friends!
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HILL CREATOR - Create your own ski jumping hill in the creator, play offline and online (shock has already amazed friends ;)).
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Summer mode - after turning on the game goes to the summer season where you jump on mats, grass or in the forest (Sopot!)
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Information about working on the game in the game's Discord:
https://discord.gg/U2pN83r
In the game's discord you will find:
- Lists of players (with full names), current and historical
- Realistic designs of helmets, skis and costumes
- Ski jumps created in the creator - Real and fictional
- Portraits of jumpers that can be downloaded in the game.
- Professional FSJ Online World Cup!
- Friendly FSJ community
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This game features over 40 realistic ski jumps, including:
1. Oslo, o famoso Holmenkollbakken (HS 134 m)
2. Planica, Letalnica (HS 240m)
3. Innsbruck, Bergisel (HS 130)
4. Rasnov, Trambuilna V.C. (HS97)
5. Vikersund (HS 240m)
6. Zakopane (HS140m)
7. Bad Mitterndorf (HS235m)
8. Oberstdorf (HS137m)
9. Wisla - Malinka (HS134m)
10. Garmisch-Partenkirchen (142m)
11. Bischofshofen (142m)
And many others!
Historic ski jumps such as Ironwood and Harrachov are also located here.
It's also worth mentioning the "Easter Eggs" hidden in the game :)
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Fine Ski Jumping game is physics based.
Jump Instructions:
1. Touch and release the orange circle to start the descent.
2. Just before the end of the race, TOUCH and HOLD the orange circle with your finger.
The timing of the jump is important, jump just before the end of the run - then the most effective takeoff occurs.
3. After the jump, you have control over the slope of the ski jumper. Set the control wheel in the center to catch a good wind and get the best results.
4. Drop the circle about 2 m above the ground.
- Releasing the circle from the center position means a squat landing. This landing may add a few feet of distance, but it will lessen your style marks.
- Release from top position - telemark landing. You need to release the circle a little early, while still in the air, this will give the jumper time to land properly.
- Releasing the steering wheel tilted downwards will cause the wrong landing angle and what Fortune Rabbit gives!
If the steering wheel doesn't work on your phone or tablet, set the main menu to "Pro" mode without the steering wheel. The jumping system is the same, except you can tap anywhere on the screen.
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